HNODE enuGet3DObjectById(HX3D pX3DHandler, wchar_t* objectid)
HNODE enuGet3DObjectById(HX3D pX3DHandler, wchar_t* objectid)
Parameters
- HX3D pX3DHandler
3d 픽쳐 핸들을 입력합니다.
- wchar_t* objectid
객체의 ID를 지정합니다.
Return Value
Type : 객체의 핸들을 반환합니다. 해당하는 객체가 없는 경우에는 NULL을 반환합니다.
Remarks
객체의 ID로부터 3D객체의 핸들을 반환받습니다.
Examples
HVIEW ViewHandle = NULL;
void CSampleView::OnInitialUpdate()
{
CView::OnInitialUpdate();
enuCreateProject();
// Load Project
enuLoadProjectFile(L"Project\\sample.enup");
// Create View
ViewHandle = enuCreate3DView(this->m_hWnd);
// ENU View Attach Set Page
enuSetX3dPageView(ViewHandle , L"picture\\core_3d.x3d");
// Get X3D picture handle
HX3D pX3D = enuGetX3DHandler(ViewHandle);
static VariableStruct data_3d;
HNODE shape = enuGet3DObjectById(hX3D, L"ID_PIN_CONTOUR");
HX3D Geo = enuGetGeometryFromShape(hX3D, shape);
enuGetAttribute3DByNode(hX3D, Geo, L"data", &data_3d);
if (data_3d.pValue)
{
// data_3d.array..size; // 배열정보 확인.
double data[240][240][11];
// data 변수값 설정
data[0][0][0] = 1;
// 값 전달.
if (data_3d.type == DEF_DOUBLE)
{
memcpy(data_3d.pValue, data, sizeof(double)*240*240*11);
}
}
}
SVG 예시
<?xml version="1.0" encoding="UTF-16" ?>
<x3d
>
<Scene
>
<Transform
rotation="0.000000,0.000000,0.000000"
scaleOrientation="0.000000,0.000000,1.000000,0.000000"
translation="-125.000000,-125.000000,-250.000000"
>
<Shape
id="ID_PIN_CONTOUR"
>
<script
type="text/lua"
>
<![CDATA[]]>
</script>
<Appearance
>
<Material
ambientIntensity="0.200000"
shininess="0.200000"
transparency="1.000000"
diffuseColor="0.800000,0.800000,0.800000"
emissiveColor="0.000000,0.000000,0.000000"
specularColor="0.000000,0.000000,0.000000"
>
</Material>
</Appearance>
<Contour3D
size="250.000000,250.000000"
height="500.000000"
subdivision="240.000000,240.000000,11.000000"
minElevation="0.000000"
maxElevation="1.700000"
colorElevation="rgb(0,0,147);rgb(0,0,175);rgb(0,0,207);rgb(0,0,235);rgb(0,12,255);rgb(0,40,255);rgb(0,64,255);rgb(0,96,255);rgb(0,124,255);rgb(0,151,255);rgb(0,183,255);rgb(0,211,255);rgb(0,239,255);rgb(16,255,239);rgb(46,255,209);rgb(76,255,179);rgb(104,255,151);rgb(131,255,124);rgb(155,255,96);rgb(187,255,68);rgb(219,255,36);rgb(246,255,9);rgb(255,235,0);rgb(255,203,0);rgb(255,175,0);rgb(255,147,0);rgb(255,119,0);rgb(255,88,0);rgb(255,60,0);rgb(255,32,0);rgb(255,2,0);rgb(227,0,0);rgb(199,0,0);rgb(169,0,0);rgb(139,0,0)"
grid_visible="hidden"
outline_visible="hidden"
xyaxis_visible="hidden"
zaxis_visible="hidden"
value_visible="hidden"
hidden_points="0:79,0:15,z 0:47,15:31,z 0:31,31:47,z 0:15,47:79,z 159:239,0:15,z 191:239,15:31,z 207:239,31:47,z 223:239,47:79,z 0:79,223:239,z 0:47,207:223,z 0:31,191:207,z 0:15,159:191,z 159:239,223:239,z 191:239,207:223,z 207:239,191:207,z 223:239,159:191,z 0:119,0:119,5:10 0:119,0:239,7:10"
>
</Contour3D>
</Shape>
</Transform>
</Scene>
</x3d>